Records a human pilots's flight path and can replay this fixed path, including toolbar actions, as input for a Move type block.Īllows for the easy automation of complex defensive behaviours and lets you choose how to identify a threat, when to flee combat, and what location to fall back to. The AI Flight block enables complex navigation behaviors in-flight as well as detailed control of how your grid will move.Ĭalculates paths for Move type blocks to either follow the player, or to find its way to a given “Home” destination, or to patrol along GPS waypoints (Autopilot). It's important to remember that these blocks work together: Task and Combat blocks calculate paths, and Move blocks navigate along the provided paths.ĭesigned for autonomous flight in both space and atmosphere. The specialised AI Blocks give your grids a variety of smart drone behaviours, similar to the standard Autopilot. In range of an enemy, AI behaviour switches from Task to Combat AI Blocks That is, only one Move block, plus either one Combat block or one Task Block, are running at the same time. Enabling one AI block switches off the others of the same type. You can place several AI blocks with different settings on the same drone, but only one block of a type can be active at the same time. Becomes active while there is no enemy within a 2500m radius.
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